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Re: Make a Text Based RPG

by dynamo (Chaplain)
on Jan 23, 2012 at 08:05 UTC ( #949329=note: print w/replies, xml ) Need Help??

in reply to Make a Text Based RPG

First and foremost, get very comfortable with the Curses module. That is my favorite text module and gives you colors, a grid of characters to work with rather than a line-by-line output mechanism, and a few other nice treats. Time::HiRes will help with building smooth animations. Term::ReadKey will let you use keyboard input without waiting for them to hit return and requiring interactive prompts. It's been too long since a great text-based RPG has come out - good luck!

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Re^2: Make a Text Based RPG
by jffry (Hermit) on Jan 23, 2012 at 18:33 UTC
    It's been too long since a great text-based RPG has come out.

    This simply isn't true. It might seem that way if you haven't been looking, so the perception is understandable. Just google "interactive fiction" to see listings. One example hit:

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[marinersk]: LanX, the problem is that the lack of interface visual stability is disconcerting to me. The Nodelet appearing and disappearing is distracting, and despite over a decade, still troubles me. It jangles me.
[LanX]: I see
[marinersk]: I appear to be unusually dependent on spacial stability. I have had trouble from someone moving an object a mere four inches to the left.
[Eily]: I think the solution is to write posts so brilliant that you gain XP on each refresh, no matter how often :P
[marinersk]: Eily++ and LOL
[marinersk]: I get a lighter version of this disconcertion (new word?) when the n points remaining until rank disappears.
[choroba]: :-D

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