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Re^3: "The Dao of Perl 6"

by raiph (Chaplain)
on Jan 27, 2012 at 05:53 UTC ( #950262=note: print w/replies, xml ) Need Help??

in reply to Re^2: "The Dao of Perl 6"
in thread "The Dao of Perl 6"

Larry himself recently said "I think {a new camel} is one of the things we need to do to productize Perl 6 over the next year or two".

The date you suggest sort of lines up with Larry's estimate for time to "productize" it, whatever that means.

I'm curious about your definition of Perl 6, and how you arrived at the date you suggest.

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Re^4: "The Dao of Perl 6"
by Anonymous Monk on Jan 27, 2012 at 08:11 UTC

    I secretly follow Perl 6 in my spare time. :)

    Frankly, If had what it takes to work on a compiler I would have give my full free time apart from my day job to Perl 6. I generally browse through the commits and irc logs on a frequent basis. From what looks clear is with the Current pace we are set for an early 2015 or 2014 production release. That date would be a lot more nearer if pmichaud didn't had personal problems. But given what he is going through, I would call him a hero.

    Else, we would have had Perl 6 out by around mid 2013.

    Well, I do have have some personal opinions about the current state. Especially running Perl 6 on multiple backends. I think our primary focus should be on having a feature complete stable compiler on atleast one backend first. Then we we can go on to other backends.

    Coming to productivity of hackers per se, Perl 6 has had the luxury to get some very dedicated hardworking hackers. Audrey, Jonathan, Larry, Patrick, Moritz, Masak, Stephan are all great people. You can't really expect more from them.

    Its just that these health related issues are bugging our people time to time and some petty distractions let to all this delay. I hope everything goes fine and we have a great compiler out by 2015 atleast.

      Thanks for your response.

      I follow P6 the same way. Have you ever tried P6, eg by installing one of the compilers?

      Note this recent comment about combined effort by Stefan O'Rear, Niecza's author. If a project does end up with multi-pronged effort like Perl 6, there can come a point at which the delay is mostly a sunk cost, and instead the project overall moves faster than it would if there were just one focus. Hence my earlier Hockey Sticks post.

      I'm with you on respecting the contributors, having patience, and looking forward to the outcome. I'm hoping that Fivers in general trend toward the same perspective.

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[Corion]: Yeah, CryTek got blindsided (or whatever) by Unity and Unreal Engine being zero cost, and the CryTek documentation being bad/nonexistent I think
[Corion]: "zero monetary cost", because of course, it's gratis only if your time has no value :)
[marto]: I used to keep up to date with my android ROMs, updating to the nightly every other day
[marto]: in my experience the jump in major releases has been painless, and performed better
[marto]: Corion if your device has an official Oreo ROM I'd do a nandroid backup and give it a shot

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