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Re^5: Introducing MooseX::hasn't

by Arunbear (Parson)
on Apr 03, 2012 at 17:58 UTC ( #963287=note: print w/replies, xml ) Need Help??


in reply to Re^4: Introducing MooseX::hasn't
in thread Introducing MooseX::hasn't

From the POD:
The idea behind polymorphism is that if Bar inherits from Foo, then I should be able to use an object of type Bar wherever I'd normally use Foo.
That makes it sound like you're equating polymorphism with inheritance.

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[Discipulus]: 'unless it rains' => 'a meno che NON piova'
erix is always in favour of code-revolutions
[Lady_Aleena]: Well, right now, I"m looking at modules where I put randomness that aren't in my RolePlaying/Random dir, like RolePlaying:: Character:: Alignment that is mostly about random_alignment than expand_alignment.

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