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Re^2: Perl implementation of an esolang. It's a party, yes?

by corenth (Monk)
on Jul 11, 2012 at 17:31 UTC ( #981214=note: print w/ replies, xml ) Need Help??


in reply to Re: Perl implementation of an esolang. It's a party, yes?
in thread Perl implementation of an esolang. It's a party, yes?

I looked up the site & found it really interesting. I didn't get to look at the genetic algorithm part of it, but it makes sense to me how it may work.

$state{tired}?sleep(40):eat($food);


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Re^3: Perl implementation of an esolang. It's a party, yes?
by bitingduck (Chaplain) on Jul 18, 2012 at 00:14 UTC

    It's not really an explicit part of the game-- it just always seemed like with 64 processes per side running around blasting each other with unpredictable commands you end up with random mods to code and then tests of survival. Hence the genetic algorithm element. I never tried developing programs genetically though.

    Watching stuff fly through the core it usually started off looking like you expect, and then often switching to really random behavior.

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