So you are going to calculate the positions of the simulated spacecraft within your game, to millimetric accuracy, despite that you would need a screen the size of the Earth's orbit around the Sun in order to notice the difference?
No. The point is to use the same numerical object to represent the position of the spacecraft, all the way from take off on ground level to orbit and docking. I don't know in details how exactly using floating point numbers to do so causes problem, but clearly it did cause problems for KSP.
PS. Also, with a program like KSP, you may not have a screen as big as the solar system, but it's just as if. You have a huge range of numerical values that makes a virtual scene just that big.
Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
Titles consisting of a single word are discouraged, and in most cases are disallowed outright.
Read Where should I post X? if you're not absolutely sure you're posting in the right place.
Please read these before you post! —
Posts may use any of the Perl Monks Approved HTML tags:
You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
- a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
Link using PerlMonks shortcuts! What shortcuts can I use for linking?
See Writeup Formatting Tips and other pages linked from there for more info.
| & || & |
| < || < |
| > || > |
| [ || [ |
| ] || ] ||