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If you get rid of your objects before global destruction time, you won't have these problems. One solution is just to make sure that the objects are in an inner lexical scope:

{ my $global = ...; sub doSomething { $global->whatever() } }
Another solution is to deliberately clear object references in an END block:

use strict; $^W++; $|++; package A; sub new { my $self = bless {}, $_[0]; print "construct $self\n"; $self; } # Package destructor sub END { print "in global destruction\n"; } # Object destructor sub DESTROY { print "destroying $_[0]\n"; } package main; our $a = A->new(); END { $a = undef; }

In reply to Re: Tie & Destroy, OOP by bikeNomad
in thread Tie & Destroy, OOP by Flame

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    [LanX]: before digging into deep debugging ... I have a strange UTF8 problem, probably it rings a bell:
    [LanX]: two utf8 strings from different sources are base64 encoded, but after joining both the umlauts in teh second get deleted
    [Corion]: LanX: You can't just join two base64 strings together
    [LanX]: (not a high priority bug because I can use some HTML entities in the second string)
    [Corion]: base64 is padded to a multiple of 4 chars (or something)
    [LanX]: misunderstanding, I joined them before converting to base64
    [Corion]: Also, I would be wary of encodings and try to make really sure that both input strings are UTF-8. Maybe join the input strings from one source together to see whether they decode as bad or not
    [Corion]: LanX: Then the problem should persist without encoding to base64 too ;)

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