You could take a look at List::Objects::WithUtils and List::Objects::Types.
(I might pop back later and add an example of using them.)
Update: OK, I'm back! The TypedArray type constraint from List::Objects::Types didn't have quite the features I needed for the example, so I submitted a patch to the module's author, and he's released a new version.
Here's my example now...
use v5.14;
package Cell {
use Moose;
use Types::Standard -types;
has name => (is => 'rw', isa => Str);
__PACKAGE__->meta->make_immutable;
}
package Grid {
use Moose;
use Types::Standard -types;
use List::Objects::Types -types;
my $CellType = (InstanceOf['Cell'])->plus_coercions(
Str, sub { 'Cell'->new(name => $_) },
);
has cells => (
is => 'ro',
isa => TypedArray[TypedArray[$CellType]],
coerce => 1,
handles => {
get_row => 'get',
set_row => 'set',
all_rows => 'all',
add_row => 'push',
},
);
sub get_cell {
my $self = shift;
my ($row, $col) = @_;
$self->get_row($row)->get($col);
}
sub set_cell {
my $self = shift;
my ($row, $col, $value) = @_;
$self->get_row($row)->set($col, $value);
}
sub all_cells {
my $self = shift;
map { $_->all } $self->all_rows;
}
sub get_col {
my $self = shift;
my ($col) = @_;
map { $_->get($col) } $self->all_rows;
}
sub set_col {
my $self = shift;
my ($col, $values) = @_;
my @rows = $self->all_rows;
for my $i (0 .. $#rows) {
$rows[$i]->set($col) = $values->[$i];
}
}
sub add_col {
my $self = shift;
my ($values) = @_;
my @rows = $self->all_rows;
for my $i (0 .. $#rows) {
$rows[$i]->push($values->[$i]);
}
}
sub all_cols {
my $self = shift;
my $col_count = $self->get_row(0)->count;
my $return_type = TypedArray[$CellType];
return
map { $return_type->coerce($_); }
map { [ $self->get_col($_) ]; }
0 .. $col_count-1;
}
sub to_string {
my $self = shift;
join "\n", map(join("\t", map($_->name, $_->all)), $self->all_
+rows);
}
__PACKAGE__->meta->make_immutable;
}
my $grid = Grid->new(
cells => [
[ 'foo1', 'bar1' ],
[ 'foo2', 'bar2' ],
]
);
$grid->add_col(['baz1', 'baz2']);
$grid->get_cell(1, 1)->name('QUUX');
say $grid->to_string;
__END__
foo1 bar1 baz1
foo2 QUUX baz2
Here's an alternative built using my Moops OO framework which I'm currently in pimping mode for. Its load time is about 35% faster than the Moose version above.
use Moops;
class Cell
{
has name => (is => 'rw', isa => Str);
}
class Grid types Types::Standard, List::Objects::Types
{
my $CellType = (InstanceOf['Cell'])->plus_coercions(
Str, sub { 'Cell'->new(name => $_) },
);
has cells => (
is => 'ro',
isa => TypedArray[TypedArray[$CellType]],
coerce => 1,
handles => {
get_row => 'get',
set_row => 'set',
all_rows => 'all',
add_row => 'push',
},
);
method get_cell (Int $row, Int $col)
{
$self->get_row($row)->get($col);
}
method set_cell (Int $row, Int $col, Str|Object $value)
{
$self->get_row($row)->set($col, $value);
}
method all_cells ()
{
map { $_->all } $self->all_rows;
}
method get_col (Int $col)
{
map { $_->get($col) } $self->all_rows;
}
method set_col (Int $col, ArrayRef|ArrayObj $values)
{
my @rows = $self->all_rows;
for my $i (0 .. $#rows) {
$rows[$i]->set($col) = $values->[$i];
}
}
method add_col (ArrayRef|ArrayObj $values)
{
my @rows = $self->all_rows;
for my $i (0 .. $#rows) {
$rows[$i]->push($values->[$i]);
}
}
method all_cols ()
{
my $col_count = $self->get_row(0)->count;
my $return_type = TypedArray[$CellType];
return
map { $return_type->coerce($_); }
map { [ $self->get_col($_) ]; }
0 .. $col_count-1;
}
method to_string ()
{
join "\n", map(join("\t", map($_->name, $_->all)), $self->all_
+rows);
}
}
my $grid = Grid->new(
cells => [
[ 'foo1', 'bar1' ],
[ 'foo2', 'bar2' ],
]
);
$grid->add_col(['baz1', 'baz2']);
$grid->get_cell(1, 1)->name('QUUX');
say $grid->to_string;
__END__
foo1 bar1 baz1
foo2 QUUX baz2
There is some scope for improvement. For example, the code assumes that each row will hold the same number of cells. (That is, the grid doesn't have a "ragged right edge".) It might be a good idea to assert this in the code some places, to make sure that it's always the case.
use Moops; class Cow :rw { has name => (default => 'Ermintrude') }; say Cow->new->name
-
Are you posting in the right place? Check out Where do I post X? to know for sure.
-
Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
<code> <a> <b> <big>
<blockquote> <br /> <dd>
<dl> <dt> <em> <font>
<h1> <h2> <h3> <h4>
<h5> <h6> <hr /> <i>
<li> <nbsp> <ol> <p>
<small> <strike> <strong>
<sub> <sup> <table>
<td> <th> <tr> <tt>
<u> <ul>
-
Snippets of code should be wrapped in
<code> tags not
<pre> tags. In fact, <pre>
tags should generally be avoided. If they must
be used, extreme care should be
taken to ensure that their contents do not
have long lines (<70 chars), in order to prevent
horizontal scrolling (and possible janitor
intervention).
-
Want more info? How to link
or How to display code and escape characters
are good places to start.