Yes, "extended grapheme clusters" are what I'm apparently interested and what I'd ordinarily call "characters", rather than codepoints.
I've not looked at Perl 6 yet, but being able to work with Unicode data from a high-level perspective, without caring too much about implementation details such as the various representation layers (the encoding layer that take bytes to codepoints, and then the next one that takes codepoints to "extended grapheme clusters") would be a huge boon for many, including me.
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