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Now that's an interesting thought. I've been thinking about how to package this app to make it easy to install even for non-programmers. Ideally, the user should not need to have a perl interpreter installed on his/her system, and as I understand it, there are ways to do this (have to re-read Programming Perl again).
Embedding perl code in a C++ application might be an alternative as long as I don't have to sacrifice cross-platform functionality. Also, it'll give me a chance to brush up my C++ a bit, which is nice. I must admit that I like python a lot because of it's syntax and OO-capabilities. But I think I'd rather use perl for this...
Cheers, In reply to Re: Re: Game programming using SDL and perl?
by moodster
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