Everyone knows that ADnD dice are from a different universe and don't follow the law of probability.
I'd like to add other experimental evidences: for example, a d100 will tend to give < 5 values during a Rolemaster session, and > 95 values during a Call of Cthulhu session. The same dice.
My understanding is that dice know
what game you're playing, and its basic rules. They don't merely refuse to follow probability, they follow their evil plans against players :)
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