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I assumed "Gaming" referred to live-action role-playing. (I suppose table-top, such as dungeons and dragons, would fit there too, but if /that/ is the sportiest activity that I do regularly, then you are headed for ill health really quick.)


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In reply to Re^3: The sportiest activity that I do regularly is best categorized as... by theorbtwo
in thread The sportiest activity that I do regularly is best categorized as... by tye 

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    [Lady_Aleena]: Corion, ouchy.
    [Corion]: (maybe I should write this up as a SoPW) - currently, the "most efficient" data structure I come up with is a single array which I scan for the first fitting one-shot. Not efficient but I don't expect more than five outstanding one-shots anyway
    [choroba]: can't you create a meta-key corresponding to the disjunction of the events?
    [robby_dobby]: Corion: Heh. This whole thing smells of Strategy Pattern or MVC pattern.
    [Corion]: And performance linear to the number of registered one-shots doesn't feel that bad. Maybe I should collect statistics on how many callbacks are outstanding ;)
    [Corion]: choroba: Yes, but the longer I thought about efficient hashes mapping the event type back to their callbacks, and how to keep them in sync, the more I thought that all that optimization might just not be worth it, even if it's horribly inelegant
    [Lady_Aleena]: My biggest problem with hashes at the moment is one with 2,501 keys.
    [choroba]: how many event types are there?
    [Corion]: Also I found that I can't conveniently weaken an array slot, which also is inconvenient, as I want my one-shots to disappear if the caller discards them
    [Corion]: choroba: Currently two or three that my program handles (WWW::Mechanize:: Chrome), but there might be more that become interesting

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