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I like the idea of giving everyone the opportunity to work towards another level increase (or two!), so I support adding levels past 3000 XP. I think changing the requirement for "Saint" to 10,000 could make it appear all but unattainable to those at the lower echelons, however, so I support davido's, demerphq's, and TedPride's suggestion to consider levels after 3000 to be some variation of "Saint". I think TheEnigma proposed a viable solution:

Perhaps a better way would be to every so often add a new level to accomodate the ever higher reaching monks... Although I think an even better way would be to go to different levels of saints, as Happy-the-monk suggested. They could be added one at a time, as needed.
This method has the flexibility to grow with the monastery without requiring periodic and drastic recalibrations of the leveling system. It accomodates changes to the top of the scale without shaking up the rest of the monastery.

I agree with Elian's idea to reduce the chance of gaining XP with each successive level, rather than reducing the number of votes given to the upper levels. The increase in the number of votes by gaining a level could be balanced by a corresponding decrease in the chance to gain XP, thereby keeping the average XP gain from casting all votes to some constant (5 XP per day, for example). This means a monk that has 20 votes and a 25% chance of gaining 1 XP for each vote cast has the same average XP gain (5) as a monk that has 40 votes but only a 12.5% chance of gaining XP for each vote. I like this idea for two reasons. First, it eliminates the XP incentive to vote indiscriminately at higher levels. Second, it doesn't further exaggerate the proportion of the votes cast on a given node to the middle and lower levels (if the most votes are given to the intermediate levels, then all other things being equal, node rep will be disproportionately influenced by intermediate-level monks). In fact, it does just the opposite:

Current System: Votes/ Total Level # Monks Level Votes 10 322 40 12880 9 82 35 2870 8 174 30 5220 7 283 25 7075 6 541 20 10820 5 748 16 11968 4 606 12 7272 3 895 8 7160 2 1493 5 7465 1 25761 0 0 72730 votes available One of the Proposed Systems: Votes/ Total Level # Monks Level Votes 21 1 100 100 20 48 40 1920 19 36 38 1368 18 50 36 1800 17 87 34 2958 16 125 32 4000 15 100 30 3000 14 144 28 4032 13 146 26 3796 12 164 24 3936 11 167 22 3674 10 222 20 4440 9 169 18 3042 8 214 16 3424 7 246 14 3444 6 231 12 2772 5 221 10 2210 4 302 8 2416 3 393 6 2358 2 719 4 2876 1 1359 2 2718 0 25761 0 0 60284 votes available

(The data was taken from Re: A Proposal for Additional Levels (thanks, atcroft!). The distribution will change according to level definition, of course, and I would prefer to see the breakdown based on tye's proposal.)

The votes are distributed much more evenly across the levels under this particular proposed system (although the simple increase in the number of levels also has an effect, of course). More to the point discussed by davido and demerphq regarding inflation, though, is the fact that the number of available votes actually decreases when the levels are more spread out and the maximum number of votes (40) stays the same.

Finally, I love the idea of cashing in XP for icons to put on your home node! Maybe monks could also buy icons of books that correspond to their areas of expertise/interest. I'd love to have a copy of the Camel to put on a bookshelf on my home node! :)

In reply to Re: A Proposal for Additional Levels by bobf
in thread A Proposal for Additional Levels by Petruchio

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