If you search for "POGL", you'll find more information.
Warning: OpenGL.pm is not straightforward to get working on many platforms. OpenGL::Simple is much easier, but more limited in functionality. The functionality it provides is a bit easier to use (it maps OpenGL calls into Perl semantics to a slight degree, so you can do glVector($a,$b,$c) instead of glVector3f($a,$b,$c); it figures out whether to call glVector3f or glVector3i or ...)
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