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Huh, sounds promising. A few questions:

Re #5: Can you explain how I might implement this? My math skills are failing me here. Code would help.

Re #10: Hah! If that's the case then I guess it's game over for me. Just solving the easy part isn't going to help me much. It seems to me that without this step I'm highly likely to produce invalid polygons that won't render.

Re #11: How do you do that? I think if I could solve this one then my original approach might have worked.

-sam


In reply to Re^2: Better maps with Math::Geometry::Voronoi, and a Challenge for Math Monks by samtregar
in thread Better maps with Math::Geometry::Voronoi, and a Challenge for Math Monks by samtregar

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