Just another idea... There is a nice article
The Mathematics of Sudoku1) (PDF) by Tom Davis which explains common strategies that can be translated easily into algorithms. But apart from very easy Sudokus, these strategies bring you only to a certain point where e.g. backtracking is required (nice to visualise).
The grid structure of the game allows for straight forward visualisation.
1) an updated version might be available meanwhile...
Update: The keyword simulation mentionend elsewhere in this thread triggered this idea: Swarm Theory - relatively new, ideal for OO-implementation.
Posts are HTML formatted. Put <p> </p> tags around your paragraphs. Put <code> </code> tags around your code and data!
Read Where should I post X? if you're not absolutely sure you're posting in the right place.
Please read these before you post! —
Posts may use any of the Perl Monks Approved HTML tags:
You may need to use entities for some characters, as follows. (Exception: Within code tags, you can put the characters literally.)
- a, abbr, b, big, blockquote, br, caption, center, col, colgroup, dd, del, div, dl, dt, em, font, h1, h2, h3, h4, h5, h6, hr, i, ins, li, ol, p, pre, readmore, small, span, spoiler, strike, strong, sub, sup, table, tbody, td, tfoot, th, thead, tr, tt, u, ul, wbr
Link using PerlMonks shortcuts! What shortcuts can I use for linking?
See Writeup Formatting Tips and other pages linked from there for more info.
| & || & |
| < || < |
| > || > |
| [ || [ |
| ] || ] ||