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Frame anything as a poker problem and I'll probably bite.

YuckCall

#!/usr/bin/perl use strict; use Storable qw(dclone); use Data::Dumper; my $players = { big_slicks => { list => [qw(AsKs AhKh AdKd AcKc)], }, big_hearts => { list => [qw(AhKh KhQh QhJh JhTh)], }, ace_ragman => { list => [qw(As7c Ah6d Ac8s Ad9h)], }, }; my $my_hand = 'AcAs'; for (1..10) { my $hands = iterate($players, $my_hand); $hands->{my_hand} = $my_hand; print Dumper $hands; } #----------------------------------------------------------- sub iterate { my $players = shift; my $my_hand = shift; $players = dclone($players); for my $card ($my_hand =~ /(.{2})/g) { update($players, $card); } my $player_hands = {}; my @player_keys = keys(%$players); while (@player_keys) { my $player = splice(@player_keys, rand(@player_keys), 1); my $hand_list = $players->{$player}{list}; my $pick = splice(@$hand_list, rand(@$hand_list), 1); for my $card ($pick =~ /(.{2})/g) { update($players, $card); } $player_hands->{$player} = $pick; } return $player_hands; } #----------------------------------------------------------- sub update { my $players = shift; my $card = shift; for my $player (keys(%$players)) { my @new_list = grep { $_ !~ m/$card/ } @{$players->{$player}{list} +}; $players->{$player}{list} = \@new_list; } }

In reply to Re: Poker problem by YuckFoo
in thread Poker problem by gman1983

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