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I did an AI course last year of university, and there were several sections on game programming in almost all the texts I read.. IIRC, one of the earlier phases of AI involved building machines that could play certain games (checkers, chess, othello) well...

FWIW, here are some URLs and books from the reading list.. some of them are rather thick, but I do know you can skip to the game programming section.. only problem is that you'd need to convert the principles to the language of your choice :o)

  • http://www.cs.kuleuven.ac.be/~dannyd/FAI/
  • P Jackson; Introduction to Expert Systems; AddisonWesley, 1989
  • G F Luger and W A Stubblefield; Artificial Intelligence: Structures and Strategies for Complex Problem Solving; (3rd edition) Addison Wesley 1998
  • Rich E & KNIGHT K, Artificial Intelligence 2nd Edition, McGraw Hill 1991
  • Russell S & Norvig P, Artificial Intelligence A Modern Approach, Prentice-Hall Inc., 1995

HTH, and good luck.. :o)
Update: Almost forgot a great resource, UTexas World Lecture Hall.. Go here first :o)

In reply to Re: AI programming by tinman
in thread AI programming by $CBAS

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    [moritz]: choroba in python I use jsonschema
    [moritz]: I'm sure there's a Perl implementation of it too
    [choroba]: it seems Kelp and similar help you a lot with dispatching, but how to do something similar with contents?
    [moritz]: like JSON::Schema
    [Corion]: ambrus++ # more bugs than lines
    [Corion]: That's like "works on my machine" ;-)
    [choroba]: I mean, I'd like to say "this path should run this sub, but first it should check the user is authenticated, has the following permissions, and the contents is valid against a given schema
    [ambrus]: no, that means I haven't even tried to run it, might not even parse
    [ambrus]: so it doesn't work on my machine
    [choroba]: i.e. I know JSON::Schema, I'm just curious whether there's a ready solution to plug it into a web service

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