|There's more than one way to do things|
In a single-threaded perl, there is only one copy of stuff like current working directory, environment etc.
In a multi-threaded perl, each thread needs its own copy of that information.
So, for the single-threaded perl, the PERL_CONTEXT can be known at compile time and linked statically into code. A single static pointer to a struct that contains all the per-thread information is all that is required, because there is only one thread.
In a multi-threaded perl, each function that needs access to the "current PERL_CONTEXT" need to be able to find the appropriate context for the thread it is running in; hence it needs the my_perl variable which tells it which context that is.
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