#!/usr/bin/perl use strict; use warnings; use Win32::OLE qw[ EVENTS ]; use Win32::OLE::Variant; #Win32::OLE->Initialize(Win32::OLE::COINIT_MULTITHREADED); #Win32::OLE::COINIT_OLEINITIALIZE my $Agent = Win32::OLE->new('Agent.Control.2'); $Agent->{Connected} = Variant(VT_BOOL, 1); $Agent->Characters->Load('Merlin','Merlin.acs'); Win32::OLE->WithEvents($Agent, \&Event); my $Char = $Agent->Characters('Merlin'); $Char->Commands->Add('Exit','E&xit'); $Char->Show; $Char->Speak('Sleeping...'); Win32::OLE->MessageLoop(); sub Event { my ($Obj,$Event,@Args) = @_; use Data::Dumper; print "Event triggered: '$Event' => \n".Dumper(\@Args); exit(0) if ref $Args[0] and $Args[0]->{Name} eq 'Exit'; } __END__ Event triggered: 'Show' => $VAR1 = [ 'Merlin', 4 ]; Event triggered: 'ActivateInput' => $VAR1 = [ 'Merlin' ]; Event triggered: 'BalloonShow' => $VAR1 = [ 'Merlin' ]; Event triggered: 'Click' => $VAR1 = [ 'Merlin', 2, 0, 60, 92 ]; Event triggered: 'BalloonHide' => $VAR1 = [ 'Merlin' ]; Event triggered: 'Command' => $VAR1 = [ bless( { 'Count' => 1, 'Name' => 'Exit', 'CharacterID' => 'Merlin', 'Confidence' => 100, 'Voice' => '', 'Alt1Name' => '', 'Alt1Confidence' => 0, 'Alt1Voice' => '', 'Alt2Name' => '', 'Alt2Confidence' => 0, 'Alt2Voice' => '' }, 'Win32::OLE' ) ];