http://www.perlmonks.org?node_id=115787

Hi everyone

I have been away from the Monastery for a while, on a sort of virtual vacation, but now that I am back, I have been thinking (just for fun,) about how regular monasteries have stained glass windows, and painted walls (in some areas/cases ...) and our Monastery here has none of the above in that catagory.

I think it would be fun to get a bunch of Perl developers from here together who also like to make art, and put up some created Monastery-esque art, probably on another server (so we wouldn't have to create a new section here.)

If this is something worthy of consideration, just /msg me or something, and let me know if this sounds inspirationial, and a break from the norm of programming in Perl for a few moments.

Andy Summers

Replies are listed 'Best First'.
Re: Monastery Art Form
by jryan (Vicar) on Oct 01, 2001 at 08:46 UTC

    Personally, I think nodes like Camel Code, Find-A-Func, GGGraffiti, and even my own Object Oriented? are the epitome of Perl art. Unfortunately, they seem to be a little too large to plaster on every page. Perhaps we can make little one liners like this into ascii art (this is arturo's sig, btw, hope he doesnt mind :P) and have a nodelet that would stick a random one up every time the page loads? I think it would be neat.

    perl -e 'print "How sweet does a rose smell? ";chomp ($n = <STDIN>); $rose ="smells sweet to degree $n"; *degree = *rose ; print "$ degree \n "'
Re: Monastery Art Form
by George_Sherston (Vicar) on Oct 01, 2001 at 10:54 UTC
    I'm a word man myself, and haven't the visual creativity to action this plan, but I think it's a good wheeze and would love to see it followed up. A twist on this idea, which again I wouldn't be able to put into practice but would love to see done, is a virtual map of the monastery. It would need some kind of interactive graphics package... (I just made up "interactive graphics" - perhaps there's a Business Plan in it for somebody).

    My concept is a set of floorplans with zoomable rooms. Some of the rooms are public spaces (Refectory, Library, Chapel etc) which might be designed by designated Higher Monks or committees thereof; and others would be the personal cells of individual monks, which they could add to and alter at will - kind of a visual home node. I dare say higher level monks might get bigger cells, or cells with a better view, or be allowed more articles of furniture. And we would need some kind of flexible zoning to allow topologically possible extensions of the monastery as it grew.

    As I say, this is way beyond my ability to put into practice - but if it appeals to some RPG-oriented graphics guru, I'd love to see it done. It could be the most fabulous waste of time since they invented cave-painting :)

    PS Whilst I'm on the subject - does any other monk have a visual image in his or her mind of what this place looks like from the outside? I'm not sure what this says about me or the monastery, but I visualise it like this.

    § George Sherston
      George: Get yourself a copy of Umberto Eco's The Name of the Rose. Inside the flyleaves, there is a plan of a 12th century monastry. Those who have read the book will recall the centrepiece is a fantastic medieval library.
I will offer....
by Rex(Wrecks) (Curate) on Oct 02, 2001 at 23:20 UTC
    Stained Class! I seem to have an over abundance of very Stained Class and Stained Class Objects, in fact you could say they were tainted :)

    "Nothing is sure but death and taxes" I say combine the two and its death to all taxes!
Re: Monastery Art Form
by saiful (Novice) on Oct 02, 2001 at 17:14 UTC
    Wow! That's an icredible idea. I would ceartainly like to contribute on that effort, by putting up my works...anybody else...
Re: Monastery Art Form
by Warped (Initiate) on Oct 02, 2001 at 23:55 UTC
    They also have breweries or vinyards or somesuch(at least the ones I visited in Europe did).