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in reply to Re: Re: Perl6 and Extreme Programming
in thread Perl6 and Extreme Programming

It will be much easier to write a refactoring engine in Perl 6 -- and here's why...

You'll be able to grab the parse-tree from the compiler before it's converted to op-codes. Or after it's been converted, but before it's been reduced, if you prefer. Once you have a structured representation of the code, refactoring is "merely" the application of standard mathematical tree/graph factoring and optimization techniques.

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Re: Re: Re: Re: Perl6 and Extreme Programming
by Elian (Parson) on May 26, 2002 at 17:06 UTC
    Or even after it's been reduced, if you really want. :)

    Courtesy of the Ruby folk, I've been getting some exposure to some of the niftier bits of Smalltalk, including the browser setups they have. I really, really want some of that for Parrot and hence perl 6.