E:\Chart>diff6 | more gg = _GetGrid( this.Min.y / this.Parent.Zoom.y, this.Max.y / this.Parent.Zoom.y, this.Scale.y ); gg = _GetGrid( this.Min.z / this.Parent.Zoom.z, this.Max.z / this.Parent.Zoom.z, this.Scale.z ); gg = _GetGrid( this.Min.x / this.Parent.Zoom.x, this.Max.x / this.Parent.Zoom.x, this.Scale.x ); gg = _GetGrid( this.Min.z / this.Parent.Zoom.z, this.Max.z / this.Parent.Zoom.z, this.Scale.z ); gg = _GetGrid( this.Min.x / this.Parent.Zoom.x, this.Max.x / this.Parent.Zoom.x, this.Scale.x ); gg = _GetGrid( this.Min.y / this.Parent.Zoom.y, this.Max.y / this.Parent.Zoom.y, this.Scale.y ); if( this.GridDelta.y != 0 ) gg[1] = this.GridDelta.y; if( this.GridDelta.z != 0 ) gg[1] = this.GridDelta.z; if( this.GridDelta.x != 0 ) gg[1] = this.GridDelta.x; if( this.GridDelta.z != 0 ) gg[1] = this.GridDelta.z; if( this.GridDelta.x != 0 ) gg[1] = this.GridDelta.x; if( this.GridDelta.y != 0 ) gg[1] = this.GridDelta.y; var ii = 0; var ii = 0; var ii = 0; var ii = 0; var ii = 0; var ii = 0; for( var jj = gg[2]; jj >= gg[0]; jj -= gg[1] ) { for( var jj = gg[2]; jj >= gg[0]; jj -= gg[1] ) { for( var jj = gg[2]; jj >= gg[0]; jj -= gg[1] ) { for( var jj = gg[2]; jj >= gg[0]; jj -= gg[1] ) { for( var jj = gg[2]; jj >= gg[0]; jj -= gg[1] ) { for( var jj = gg[2]; jj >= gg[0]; jj -= gg[1] ) { pp.y = jj * this.Parent.Zoom.y; pp.z = jj * this.Parent.Zoom.z; pp.x = jj * this.Parent.Zoom.x; pp.z = jj * this.Parent.Zoom.z; pp.x = jj * this.Parent.Zoom.x; pp.y = jj * this.Parent.Zoom.y; pp.z = this.Min.z; pp.y = this.Min.y; pp.z = this.Min.z; pp.x = this.Min.x; pp.y = this.Min.y; pp.x = this.Min.x; var vv = this.Parent.ScreenPos( pp ); var vv = this.Parent.ScreenPos( pp ); var vv = this.Parent.ScreenPos( pp ); var vv = this.Parent.ScreenPos( pp ); var vv = this.Parent.ScreenPos( pp ); var vv = this.Parent.ScreenPos( pp ); fromOV( this.Line[4][ii], vv.x, vv.y ); fromOV( this.Line[5][ii], vv.x, vv.y ); fromOV( this.Line[2][ii], vv.x, vv.y ); fromOV( this.Line[3][ii], vv.x, vv.y ); fromOV( this.Line[0][ii], vv.x, vv.y ); fromOV( this.Line[1][ii], vv.x, vv.y ); ...