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Re: OT: Programming For Kids

by Erez (Priest)
on Nov 15, 2016 at 08:32 UTC ( #1175932=note: print w/replies, xml ) Need Help??


in reply to OT: Programming For Kids

I think of this as a two sided issue. One is teaching the ideas of programming, that is variables, loops, conditionals, functions, objects etc.
And the other is focusing on teaching a programming language proper.

As an aside, I still consider Logo to be the perfect marriage of the two, where you could either muck around with the "turtle", or actually create fun stuff while utilizing the tools of programming. But seeing as this is not cool enough for today's audience, I refer mostly to two tools:

One is "programming games". Not in the redcode sense, but stuff like Human Resource Machine which revolves around solving puzzle using said programming tools.

The other is JavaScript. It's ubiquitous, and you can get the results of your changes visible immediately, like the way we used BASIC in the olden days. In fact, nowadays every browser comes with a Javascript REPL of its own, and once the student gets more acquainted with the language, code examples are legion, and are handy, unlike the usual "I learned Ruby/Perl/Python, now what do I do with it (other than looking at projects that have 50,000 LoC and do crazy magic)?".

Principle of Least Astonishment: Any language that doesn’t occasionally surprise the novice will pay for it by continually surprising the expert

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Re^2: OT: Programming For Kids
by karlgoethebier (Prior) on Nov 15, 2016 at 20:15 UTC
Re^2: OT: Programming For Kids
by karlgoethebier (Prior) on Nov 15, 2016 at 19:56 UTC
    "...I still consider Logo to be the perfect marriage..."

    Sure. But the kid refused it. His favorite game is World Of Tanks. The website of Logo was too infantile for him ;-) The first impression matters.

    Regards, Karl

    «The Crux of the Biscuit is the Apostrophe»

      The website of Logo was too infantile for him

      Yep, the whole thing is not very cool these days. I had a book about Logo which was a comic-book for all purposes. That was a very cool way of learning to program back then. I doubt it will raise more than a chuckle from one of today's kids.

      Principle of Least Astonishment: Any language that doesn’t occasionally surprise the novice will pay for it by continually surprising the expert

Re^2: OT: Programming For Kids
by karlgoethebier (Prior) on Nov 15, 2016 at 20:15 UTC

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