#!/usr/bin/perl -w use strict; use IO::Socket; use MIME::Base64; use DBI; use Data::Dumper; use Storable qw/freeze thaw/; #get the port to bind to or default to 8000 my $port = $ARGV[0] || 8000; #ignore child processes to prevent zombies $SIG{CHLD} = 'IGNORE'; #create the listen socket my $listen_socket = IO::Socket::INET->new(LocalPort => $port, Listen => 10, Proto => 'tcp', Reuse => 1); open (PIDFILE, '>'.$0.'.pid'); print PIDFILE $$; close PIDFILE; #make sure we are bound to the port die "Cant't create a listening socket: $@" unless $listen_socket; warn "Server ready. Waiting for connections ... \n"; my (@auth, @ary, $buf); #wait for connections at the accept call while (my $connection = $listen_socket->accept) { my $child; # perform the fork or exit die "Can't fork: $!" unless defined ($child = fork()); if ($child == 0) { #i'm the child! $connection->recv($buf, 1024); @ary = split(/0d0a/,unpack("H*",$buf) ); foreach (@ary){ my $line = pack("H*", $_); @auth = split(/ /,$line ) if ($line =~ /^Auth/); } #close the child's listen socket, we dont need it. $listen_socket->close; #call the main child rountine play_songs($connection,\@auth); #if the child returns, then just exit; undef $kids{$child}; exit 0; } else { #i'm the parent! $kids{$child} = 1; #who connected? warn "Connecton recieved ... ",$connection->peerhost,"\n"; #close the connection, the parent has already passed # it off to a child. $connection->close(); } #go back and listen for the next connection! } sub play_songs { my $socket = shift; my $ary = shift; my @songs; #get all the possible songs if ($#{$ary} == -1) { #get default playlist local*PLAYLIST; open PLAYLIST, "playlist.m3u" or die; @songs = ; close PLAYLIST; chomp @songs; } else { my @user = split(/\:/,decode_base64(@{$ary}[$#{$ary}]) ); @songs = &get_db_playlist(name=>$user[0]); } #seed the rand number generator srand(time / $$); #loop forever (or until the client closes the socket) while() { #print the HTTP header. The only thing really necessary # is the first line and the trailing "\n\n" # depending on your client (like xmms) you can also # send song title etc. print $socket "HTTP/1.0 200 OK\n"; print $socket "Content-Type: audio/x-mp3stream\n"; print $socket "Cache-Control: no-cache \n"; print $socket "Pragma: no-cache \n"; print $socket "Connection: close \n"; print $socket "x-audiocast-name: My MP3 Server\n\n"; #get a random song from your playlist my $song = $songs[ rand @songs ]; #what song are we playing warn( "play song: $song\n"); #open the song, or continue to try another one open (SONG, $song) || next; binmode(SONG); #for windows users my $read_status = 1; my $print_status = 1; my $chunk; # This parts print the binary to the socket # as fast as it can. The buffering will # take place on the client side (it blocks when full) # because this is *not* non-blocking IO # #the read will return 0 if it has reached eof # #the print will return undef if it fails # (ie the client stopped listening) # while( $read_status && $print_status ) { $read_status = read (SONG, $chunk, 1024); if( defined $chunk && defined $read_status) { $print_status = print $socket $chunk; } undef $chunk; } close SONG; unless( defined $print_status ) { $socket->close(); exit(0); } } } sub get_db_playlist { my %user = @_; my ($dbh, $sth, @ary); $dbh = DBI->connect('DBI:Pg:dbname=infomgr', , , { RaiseError => 1, AutoCommit => 0 }) || die "could not connect to database: ".$dbh->errstr;; $sth = $dbh->prepare("SELECT a.playlist from playlist a, users b where b.name = ?"); $sth->execute($user{name}); @ary = $sth->fetchrow_array; $sth->finish; $dbh->disconnect; if ($dbh->errstr) {warn "Error getting playlist: ".$dbh->errstr }; my $retval = thaw(pack("H*", @ary) ); return @{$retval}; }