I've been investigating how multiplayer online games work. What I've found is that many simple games are flash based. So, to play them, you've got a flash app running in your browser, communicating with a web server presumably via http sending something like xml back and forth. This seems inefficient.
What I'm curious about is more sophisticated games -- desktop games, with multiple players, communicating with a central game server.
Perhaps the standard way to do that is to use http with mod_perl (or FastCGI)... I don't know. How is this sort of thing usually handled these days?
-
Are you posting in the right place? Check out Where do I post X? to know for sure.
-
Posts may use any of the Perl Monks Approved HTML tags. Currently these include the following:
<code> <a> <b> <big>
<blockquote> <br /> <dd>
<dl> <dt> <em> <font>
<h1> <h2> <h3> <h4>
<h5> <h6> <hr /> <i>
<li> <nbsp> <ol> <p>
<small> <strike> <strong>
<sub> <sup> <table>
<td> <th> <tr> <tt>
<u> <ul>
-
Snippets of code should be wrapped in
<code> tags not
<pre> tags. In fact, <pre>
tags should generally be avoided. If they must
be used, extreme care should be
taken to ensure that their contents do not
have long lines (<70 chars), in order to prevent
horizontal scrolling (and possible janitor
intervention).
-
Want more info? How to link
or How to display code and escape characters
are good places to start.
|