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Re^2: Help making simple RPG game less boring

by jms53 (Monk)
on Oct 30, 2012 at 13:33 UTC ( #1001501=note: print w/ replies, xml ) Need Help??


in reply to Re: Help making simple RPG game less boring
in thread Help making simple RPG game less boring

I posted it here because I coded it as a Perl learning exercise. Currently restructuring the whole thing to be more user oriented.
Thanks for your input!

J -


Comment on Re^2: Help making simple RPG game less boring
Re^3: Help making simple RPG game less boring
by marto (Bishop) on Oct 30, 2012 at 13:41 UTC

    But you ask for game critique, rather than programming advice. I appeciate that this was a Perl exercise, but regardless of which language it was created in the game experience would be the same.

Re^3: Help making simple RPG game less boring
by marto (Bishop) on Oct 30, 2012 at 14:19 UTC

    Also:

    You pick up some ancient armor, def + 100 A wolf appears You attack the wolf for 43 The wolf retaliates with 150 The wolf has 58 health, you have 205 You attack the wolf for 45 The wolf retaliates with 150 The wolf has 13 health, you have 105 You attack the wolf for 54 The wolf retaliates with 150 The wolf has -41 health, you have -45

    I now have less health than the wolf, which dies, but am somehow still alive and leveling up.

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