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Re^2: Help making simple RPG game less boring

by Anonymous Monk
on Oct 30, 2012 at 23:31 UTC ( #1001576=note: print w/ replies, xml ) Need Help??


in reply to Re: Help making simple RPG game less boring
in thread Help making simple RPG game less boring

Since you're not asking a Perl question, rather a game design quesiton I'm confused as to why you're posting here.

Should post in Meditations?

Design is part of everything


Comment on Re^2: Help making simple RPG game less boring
Re^3: Help making simple RPG game less boring
by marto (Chancellor) on Oct 30, 2012 at 23:46 UTC

    For clarification, the question of this being "boring" doesn't relate to a perl problem with this program, if this were written in BASIC it'd be just as "boring". It's somewhat subjective, what one person finds boring another may not. As described in Where should I post X?, Seekers of Perl Wisdom is for problems specifically relating to perl, rather than solving the problem of how make something less boring to use/play.

    The fact that it the program doesn't work as intended (for example, I later posted how I died yet defeated a wolf) is a programming problem, I noticed this as I reevaluated the programs vast output based on my one decision/choice. The question OP asked was how to make the game less boring, which is outwith the scope of Perl.

      As described in Where should I post X?, Seekers of Perl Wisdom is for problems specifically relating to perl, rather than solving the problem of how make something less boring to use/play. The question OP asked was how to make the game less boring, which is outwith the scope of Perl.

      You're wrong, that is not what Where should I post X? says.

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