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Voting -- problems

by smgfc (Monk)
on Feb 18, 2002 at 08:55 UTC ( [id://146123]=monkdiscuss: print w/replies, xml ) Need Help??

This has been asked a million times, but.... Ok, in my short career here at PM, I have not used warnings or strict in some code, not indented, not phrased my question well, annoyed people in the chatterbox, asked OT questions in the chatterbox, pretty much not been the best Perl Monk (acolyte) I could possibly be, but I had not, up until today, got a negative vote/lost experience. Today I lost 2 experience points, and boo hoo, who cares about losing 2 experience points. But I couldn’t figure out where I lost them, I hadn't been keeping track of exactly how much experience I had where, and no one offered any comments saying why I had been voted down. Now I have searched and found some nodes with pretty much the exact same question I am asking here from a year or two ago, but none seem to be answered in a way that satisfied me. Why not have everyone who votes -- comment on why? Or at least say “Ack, you have lost 1 experience point on node X” so you can kinda figure out what is going on? I think voting -- can be a good thing, if it is productive, but this “shadow” voting seem counter-productive.

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Re: Voting -- problems
by grinder (Bishop) on Feb 18, 2002 at 09:27 UTC
    Yes this has been asked a million times. What part of the answer did you not understand? :)

    To find out where/when you lose reputation on a post, you have to either write your own reputation manager that parses the user nodes info xml generator or use one that someone else has written.

    As to why people should have to comment on why they downvote, if there were a field you had to fill out, I would just fill in each and every time "Because you suck!" Which is really helpful. Or else when I have posted the reason why I downvoted a node, my node gets heaps of rep and the "offending" node racks up far more loss of rep than I suspect would have happened had I not said anything. That's worse.

    So I just keep the way I vote to myself. If I find something particularly wrong, I post a follow-up, but I don't downvote the node. Or else I send a /msg. That's usually enough to get things straightened up, or an admission of error. But sometimes you come across really dumb nodes and all you can do is -- them, and it's not even worth spending the time to explain why. Life is too short.

    Posting a node is like hoeing up a rough stretch of barren ground, watering it, and planting some seeds. Sometimes you a rewarded by a flower, you gain XP and other people come along to and plant more flowers, and everything is peaceful and groovy and everyone gains a bucketload of rep.

    But sometimes all you get is a weed.


    print@_{sort keys %_},$/if%_=split//,'= & *a?b:e\f/h^h!j+n,o@o;r$s-t%t#u'

      I don't mean any disrespect, grinder, but this is one of those nodes I wish I could vote both ++ and -- on.

      I want to ++ it, because I like the analogy of planting some seeds.

      But I want to -- it, because it seems rather disrespectful to the poster. He /did/ do his homework before posting this. The question is quite simple: why does the engine not do this, instead of making me do this, which causes me to go to a lot of work, and fetch a lot of pages, and make the server put togeter things that I then have to parse. Wouldn't it be easier for the server to do this, and tell me?

      I once asked this, and got a real answer: No, it wouldn't be easier for the engine to do this.


      We are using here a powerful strategy of synthesis: wishful thinking. -- The Wizard Book

Re: Voting -- problems
by metadoktor (Hermit) on Feb 18, 2002 at 10:50 UTC
    I would posit that some people down vote either because they:

    1. Don't like the post because something is wrong with it (don't agree with the opinion, think it's misinformation, etc).
    2. Didn't understand the post and accidentally think it's bad.
    3. Do it as a troll.

    I've had perfectly valid posts that were down modded and I assume that in those cases it was a trollish behaviour.

    metadoktor

    "The doktor is in."

      4. Accidents happen. Yes, I confess, I actually clicked -- once and pulled the lever before I realized my mistake. I'm sure others have done the same.

        I know I've been bitten by this in the past. In particular, once I select ++ the focus can remain in that section of the form so that interactions with arrow keys, pgup/pgdn, etc, will actually switch the radio selection to a downvote (--) rather than DWIM. To avoid it I always click on the page background to ensure the focus is no longer on the radio buttons.

        I should add that other interfaces, such as mouse wheels, do not seem to present this problem. But when you have little control over the computer layout (travelling) then you are at the mercy of whatever interface is available.

        Matt

      I think the most common reason people probably '--' a node is that they don't agree with the tone. I know most of my posts that have gotten '--'ed (or at least those that I've noticed have negitive rep, as I don't regularly use somthing like repwalker, but that's a different node) I've reread and noticed that they sounded disrespectful to either the Monastery as a whole or to the poster. (Which is almost always accidently; sometimes I let anger from my nonperlish life leak into my posts.)


      We are using here a powerful strategy of synthesis: wishful thinking. -- The Wizard Book

Re: Voting -- problems
by dthacker (Deacon) on Feb 19, 2002 at 05:03 UTC
    I think voting -- can be a good thing, if it is productive, but this “shadow” voting seem counter-productive.

    If I had to comment on everything I voted on, I'd never get anything read. I vote on the value of the post and hope my votes will somehow provide guidance on what I want to see in the community.

    Look, it's just XP. It won't feed me, clothe me, satisfy my spiritual needs, or help me figure out CGI.pm. I'm glad you're here to learn with me, and I hope you won't let a few naysayers keep you from learning more perl. Code on.

    Dave

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