I think I misunderstood you about halfway. The node/counter-node idea on E2 is as much a feature of the community as it is technical. It's pretty simple to have community node editing; there's a Wiki nodeball that we even use here on Perl Monks.
The engine itself just provides database persistence, a behavior system, users, permissions, display customization, linking semantics, and an API. Anything else is up to the users. :)
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The engine itself just provides database persistence, a behavior system, users, permissions, display customization, linking semantics, and an API.
You forgot the kitchen sink.
Anything else is up to the users. :)
Never mind. ;-)
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demerphq
<Elian> And I do take a kind of perverse pleasure in having an OO assembly language...
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