Very Cool. This is an interesting idea. Thanks for the reference to DMB::Deep. I may put the opening move database in there since I will only use it for a little while then once it is exhausted, I would move to the search function. I want to keep the valid move table in memory since I will use it over and over again rather than pulling from a file (although, at this beginning stage, it is probably not a huge increase in speed).
My plan was to encapulate the hash inside the piece object and then ask the piece object to give me all the valid moves from where it is (the piece object holds it's own position). That way I can control various special moves like en passant and castling in their respective objects.
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