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Re: code-sharing at work.

by nmcfarl (Pilgrim)
on Mar 23, 2005 at 23:30 UTC ( #441914=note: print w/replies, xml ) Need Help??

in reply to code-sharing at work.

So I've chatted with some friends about this node - and one of them recommended mocking. I kid you not.

The argument seems to be that if people are resitant to change, pointing out the the fact that the downsides to to 'staying the same' are just as big -- if not bigger than 'changing', might help. For maximum effect your code has to be better than the current stuff. And the bigger your 'pro change' group is the stronger the peer pressure is :)

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Re^2: code-sharing at work.
by HuckinFappy (Pilgrim) on Mar 26, 2005 at 06:19 UTC
    It can also be useful to point out that you're a perl programmer, and you intend to use every possible feature and methodology to be the best programmer you can be. If they don't want to do the same that's fine by you, but they shouldn't get in your way.

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Node Type: note [id://441914]
[Corion]: A good morning to everybody!
[Lady_Aleena]: Morning Corion.
[Corion]: I spent yesterday evening (and early night) in VR in Vanishing Realms, and can really recommend it
Discipulus is a very sad mornig anyway..
[Corion]: The title/"cover" image doesn't convey the comic/painted style, and the gameplay is really diverse, especially for a VR game

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