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Re^4: Better maps with Math::Geometry::Voronoi, and a Challenge for Math Monks (minimal covers)

by samtregar (Abbot)
on Jul 02, 2008 at 01:50 UTC ( [id://695062]=note: print w/replies, xml ) Need Help??


in reply to Re^3: Better maps with Math::Geometry::Voronoi, and a Challenge for Math Monks (minimal covers)
in thread Better maps with Math::Geometry::Voronoi, and a Challenge for Math Monks

That sounds a lot like a convex hull algorithm. Drawing a line around all the points pretty much defines a convex hull. If it's not then you need some other rule that tells you when to prefer to cut into the shape rather than go around...

-sam

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Re^5: Better maps with Math::Geometry::Voronoi, and a Challenge for Math Monks (minimal covers)
by BrowserUk (Patriarch) on Jul 02, 2008 at 01:56 UTC

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