|go ahead... be a heretic|
Re^3: Cartesian co-ordinate rotation around an Axisby dHarry (Abbot)
|on Aug 09, 2011 at 09:14 UTC||Need Help??|
I have difficulty understanding your initial post as well as your clarifying post. If you want to rotate you typically need a Rotation matrix R. You represent the point you want to rotate by a vector v and perform the multiplication R.v. This is fairly straightforward. CPAN is your friend: Math::VectorReal contains an example of rotating a vector with a rotation matrix.