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Re^4: Adding user-defined modules under ActiveState

by davies (Parson)
on Oct 15, 2012 at 08:37 UTC ( #999029=note: print w/replies, xml ) Need Help??

in reply to Re^3: Adding user-defined modules under ActiveState
in thread Adding user-defined modules under ActiveState

Many thanks - that's the answer I was hoping to get! I was in the position of knowing enough to be scared but not enough to be confident, since I didn't know how PPM might react to seeing a module that wasn't in one of its repositories. Not being able to find anything by searching didn't help, either.


John Davies

  • Comment on Re^4: Adding user-defined modules under ActiveState

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[stevieb]: I don't even own a Windows computer. Both my girl and I have a laptop each with Linux. I'm supporting Windows in some of my projects and I can't even guage whether it's worth it or not.
[stevieb]: shmem It's something I desired to have years ago, which is why I took over berrybrew. Cross-platform build/test automation locally, or over the network Test::BrewBuild
[shmem]: sounds good.
[shmem]: but I'm crumbling smaller stones. remember...
[stevieb]: I'm working on it to fatten it up and make it more reliant so I can finalize my Raspberry Pi automated build system for that software :) It's all well and fun, until I try to make it work with Windows lol
[shmem]: "debugging a program is more difficult than to write it in the first place. If you code your program as smart as you are, you are, by definition, too dumb to debug it."

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