Of course, inflation on Perlmonks is inevitable with the current system.
A possible solution I see would be to make the XP system relative to the potential of votes, but that would mean many nasty adjustments as the population rises. Another solution would be to manually review the levels every month, and if the bar just got raised before you got your new level, tough luck.
I welcome any discussion of how we could actually make the XP system relative to the total available XP per day (which roughly equals the number of votes divided by 4).
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