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pileofrogs, I totally get what you mean.
I have at times wondered how to create a similar site for my sport, I think the XP thing helps and is pretty much unique to PerlMonks. Sure there are points and similar on other systems, but they actually do stuff here. It really does make it a bit like a game. I know sitting on the XP I have now that I have so little to make the next "level", it's kinda sad that I want to "level up", but deep down I do. More seriously I suspect the downvote factor helps as perhaps it prevents "trolls". Maybe this XKCD sums it up: http://xkcd.com/189/ Kia Kaha, Kia Toa, Kia Manawanui! In reply to Re: Why does PerlMonks rock?
by lwicks
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