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These nodes all have stuff by BioLion (showing 51-100 out of ~301?):

Previous 50 Next 50
Node ID Writeup Created
843995 Re: how to next line after the pattern in perl 2010-06-10 12:39
842791 Re: Newbies question: initializing data structure 2010-06-02 16:46
841621 Re: ignoring blank lines 2010-05-25 18:46
841413 Re^2: Range overlap (with a lot of ranges) 2010-05-24 15:40
841404 Re^3: Range overlap (with a lot of ranges) 2010-05-24 15:16
841388 Re^3: Range overlap (with a lot of ranges) 2010-05-24 13:30
841385 Re^3: Range overlap (with a lot of ranges) 2010-05-24 13:09
841383 Re: Range overlap (with a lot of ranges) 2010-05-24 12:53
841372 Re^2: Range overlap (with a lot of ranges) 2010-05-24 11:46
841368 Range overlap (with a lot of ranges) 2010-05-24 11:22
841108 Re^3: how to make a foreach loop dynamic? 2010-05-21 15:42
840904 Re: Object framework for a *::Tiny module 2010-05-20 11:47
840903 Re: how to make a foreach loop dynamic? 2010-05-20 11:37
839412 Re: Seeking the Perl Muse 2010-05-11 10:23
836239 Re: print array of hashes 2010-04-22 12:24
835770 Re: multiple textures on a cube (opengl example) 2010-04-20 13:32
835171 Re^3: How I Learned About Quines 2010-04-16 17:15
835115 Re: How I Learned About Quines 2010-04-16 14:57
834464 Re: Environment Variable 2010-04-13 11:12
834344 Re^3: Generate unique ids of maximum length 2010-04-12 19:15
834325 Re: Generate unique ids of maximum length 2010-04-12 17:29
833750 Re: Parsing file 2010-04-09 10:39
832274 Re: My Myers-Briggs Personality Type Indicator is ... 2010-04-01 10:29
832262 Re^2: signature background color or outline 2010-04-01 09:48
830800 Re^2: Text Parsing Book 2010-03-25 09:55
830120 Re: Any Perl mini-Projects? 2010-03-22 17:28
827853 Re: grabbing chunks of text 2010-03-10 18:11
827547 Re: regex matching issue 2010-03-09 14:51
827505 Re: How to parse string to substrings based on character occurence in the string 2010-03-09 09:47
827501 Re: Unable to find the file while printing 2010-03-09 09:32
825912 Re: The code I'm most proud of is: 2010-03-01 13:39
824183 Re^2: Perl and Bioinformatics 2010-02-19 15:27
823895 Re: Answer: How can I visualize my complex data structure? 2010-02-18 09:31
823728 Re: Good - Better Programmer 2010-02-17 15:17
822914 Re: Tag protein names in sentences 2010-02-12 19:04
822188 Re: reading perl objects with java 2010-02-09 13:27
822026 Re^2: Read, match string and print 2010-02-08 14:58
821966 Re^2: RFC: Bioinformatics Tutorial 2010-02-08 08:46
821858 RFC: Bioinformatics Tutorial 2010-02-07 18:15
821216 Re: Send variables 2010-02-03 16:56
820963 Re: Perl Ninja Warrior 2010-02-02 15:38
820929 Re: PMplanet has a new home 2010-02-02 11:21
820916 Re: comparison of two hashes 2010-02-02 09:08
820729 Re^3: Regexp and reading a file n-lines at time 2010-02-01 13:01
820720 Re: Regexp and reading a file n-lines at time 2010-02-01 12:26
820170 Re: Storing complex data structures using Storable 2010-01-28 15:18
820143 Re^3: Dereferencing an arrayref of arrayrefs 2010-01-28 12:10
820130 Re: Dereferencing an arrayref of arrayrefs 2010-01-28 10:03
820124 Re^3: Efficient way to fork processes and keep a running count? 2010-01-28 09:30
820017 Re: Efficient way to fork processes and keep a running count? 2010-01-27 20:17
Previous 50 Next 50
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[ambrus]: Corion: well Prima::Object says something like that the cleanup method will send an onDestory message and that you can't get more messages after cleanup, or something.
[Corion]: ambrus: Yeah - I don't think the deep source dive will be necessary if things are implemented as simple as they could be :)) And hopefully I won't need (more) timely object destruction. I can update the screen at 60Hz and hopefully even do HTTP ...
[Corion]: ... transfers in the background. Now that I think about it, this maybe even means that I can run the OpenGL filters on Youtube input :)
[ambrus]: Corion: I mentioned that the unix event loop of Prima always wakes up at least once every 0.2 seconds. Have you found out whether the win32 event loop of Prima does that too?
[Corion]: ambrus: Hmm - I would assume that the onDestroy message is sent from the destructor and doesn't go through the messageloop, but maybe it is sent when a window gets destroyed but all components are still alive...
[ambrus]: Corion: partly deep source dive, partly just conservative coding even if it adds an overhead.
[Corion]: ambrus: Hmm - no, I haven't looked at wakeup intervals ... I wonder why it should want to wakeup periodically because it gets a lot of messages from the Windows message loop (on Windows obviously)
[ambrus]: (Alternately a deep source dive and then rewrite that event loop to make it better, and then as a bonus you get an idle method.)
[ambrus]: The 0.2 seconds wakeup is likely a workaround for some bug, but I can't guess what bug that is.
[ambrus]: It's been there since Prima 1.00 iirc

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