my @tiles = (('_') x 2, # 2 blank tiles (scoring 0 points) # 1 point ('E') x 12, ('A') x 9, ('I') x 9, ('O') x 8, ('N') x 6, ('R') x 6, ('T') x 6, ('L') x 4, ('S') x 4, ('U') x 4, # 2 points ('D') x 4, ('G') x 3, # 3 points ('B') x 2, ('C') x 2, ('M') x 2, ('P') x 2, # 4 points ('F') x 2, ('H') x 2, ('V') x 2, ('W') x 2, ('Y') x 2, # 5 points ('K'), # 8 points qw(J X), # 10 points qw(Q Z));