package Server; use IO::Socket; use IO::Select; use strict; sub new { my $class = shift; my %args = @_; my $self = { parentWnd => $args{parentWnd} }; bless $self, $class; return $self; } sub initServer { my $self = shift; my $server = IO::Socket::INET::->new(Proto => 'tcp', LocalPort => 55555, Listen => 1, Reuse => 1 ) or die "Server can't start: $!"; my $readable_handles = new IO::Select(); $readable_handles->add($server); my $buf; while (1) { # select() blocks until a socket is ready to be read or written my ($new_readable) = IO::Select->select($readable_handles, undef, undef, 0); # If it comes here, there is at least one handle # to read from or write to. For the moment, worry only about # the read side. foreach my $sock (@$new_readable) { if ($sock == $server) { my $new_sock = $sock->accept(); # Add it to the list, and go back to select because the # new socket may not be readable yet. print "Adding it \n"; $readable_handles->add($new_sock); } #- server part else { #print STDERR "Reading...\n"; print "Reading...$sock \n"; # It is an ordinary client socket, ready for reading. $buf = <$sock>; if ($buf) { #- print the buffer print "Read $buf\n"; # .... Do stuff with $buf } else { # Client closed socket. We do the same here, and remove # it from the readable_handles list print "removing it \n"; $readable_handles->remove($sock); close($sock); } } } } } 1;