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Embedded scripting sandbox? Lua?

by cavac (Deacon)
on Oct 03, 2011 at 14:00 UTC ( #929344=perlquestion: print w/replies, xml ) Need Help??
cavac has asked for the wisdom of the Perl Monks concerning the following question:


I need a little help for my Maplat webserver project: To automate some processes i like to give the user the opportunity to write simple embedded script code. This scripts should be able to do math, string matching and change some given data structures - but nothing more. No file access, no access to the host script (written in perl).

This interpreter would be run within a perl script, get the data structures defined by that script and after the interpreter finished (or timed out) the results would be used in the perl script.

Here's a (rather stupid, i admit) example pseudo code how it could be used in a webmail system:
// Forward mail to private account on weekend if weekday > 5 then email.reciever = "" exit; end if email.subject has "TEST" then email.mailbox = "testmails" else if email.sender == "" email.mailbox = "bigboss" else email.mailbox = "trash" end

I looked into Lua::API, but i'm not sure how to safely sandbox that. I read some Lua documentation, but i'm none the wiser...

Any ideas how to do that?

Managed to translate into a simple Lua::API script.

x = 0 for i = 1, #foo do x = x + foo[i] end return x
use strict; use warnings; use Lua::API; my $L = Lua::API::State->new; my $status = $L->loadfile("test.lua"); if($status) { die "Failed to load file: " . $L->tostring(-1); } $L->newtable; for(my $i = 1; $i <= 5; $i++) { $L->pushnumber($i); $L->pushnumber($i*2); $L->rawset(-3); } $L->setglobal("foo"); my $result = $L->pcall(0, Lua::API::MULTRET, 0); if($result) { die "Failed to execute file: " . $L->tostring(-1); } my $sum = $L->tonumber(-1); print "Script returned $sum\n"; $L->pop(1); $L->close;
This still needs a lot of work though, but i see a (very dim) light at the end of the (very long) tunnel.
Don't use '#ff0000':
use Acme::AutoColor; my $redcolor = RED();
All colors subject to change without notice.

Replies are listed 'Best First'.
Re: Embedded scripting sandbox? Lua?
by afoken (Abbot) on Oct 03, 2011 at 18:52 UTC

    Do you know Safe?


    Today I will gladly share my knowledge and experience, for there are no sweeter words than "I told you so". ;-)
      Frankly, i do not trust the concept. Creating a sandbox within the current interpreter seems kind of risky to me.

      But i'll take it into consideration.
      Don't use '#ff0000':
      use Acme::AutoColor; my $redcolor = RED();
      All colors subject to change without notice.
Re: Embedded scripting sandbox? Lua?
by perlfan (Curate) on Oct 03, 2011 at 20:04 UTC
    Why not use Perl? Check out the Inline::Foo module example; it'll let you define your own Perl based domain specific "language".
      Thanks, but i'm not trying to inlining code, i want to fetch it from a database, execute it in a sandbox and save the results.
      Don't use '#ff0000':
      use Acme::AutoColor; my $redcolor = RED();
      All colors subject to change without notice.
        You mention Lua, so I think of Inline::Lua. You can also inline inside of an eval. You're creating a dependency on an whole language ecosystem (as lightweight as it is) just to provide scripting inside of a ... scripting language? Your call. Good luck.
Re: Embedded scripting sandbox? Lua?
by Anonymous Monk on Oct 04, 2011 at 06:43 UTC
      I would like to use Lua::API. Got any *documented* examples?

      The POD for Lua::API is quite long but doesn't say anything more than "this is more or less similar to the C API". I can work with that but i was really hoping for a more usefull, meaning something i can use without too much trial and error.

      BTW, forgot to mention: I already did a project where i interfaced to LUA from within C.
      Don't use '#ff0000':
      use Acme::AutoColor; my $redcolor = RED();
      All colors subject to change without notice.

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