...... return unless $heap->{children}; if (--$heap->{connections} < 1) { # DEBUG and warn "$$: {{{{{{{{{{{{{{{ Game over\n"; $kernel->delay('waste_time'); _delete_wheel( $heap ); $::TRACE_REFCNT = 1; } else { # DEBUG and warn "$$: $heap->{connections} connections left\n"; _select_define($heap, 0); } ......