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Re^3: Negative voting

by marinersk (Curate)
on Aug 13, 2013 at 06:09 UTC ( #1049214=note: print w/replies, xml ) Need Help??


in reply to Re^2: Negative voting
in thread Negative voting

downvotes mean that you, personally, are not "(whatever) enough," ergo they are used (merely) as a form of peer-pressure.
I am inclined to disagree; I can't speak for others, but my observations suggest that a few types of content and a few types of presentations clearly attract up- or down-votes fairly regularly, and I find the trend pretty consistent.

But having read a few of your posts on this matter, I suspect you and I are both fairly set in our views, so I will honor your opinion as having sufficient evidence for your needs; mine has sufficient evidence for my needs.

I do hope your opinion becomes more positive over time; but I suppose there's no particular harm if it does not.

As to the more general point that the culture here is unlikely to change, though we might disagree on what the nature of what that culture actually is, I think I agree that it is fairly stable.

Likewise for the value of this site and its source of information. For all you and I might complain about some of the detailedly unfair nature of the voting system, the truth is I see the system being very successful in the long term for having kept the mood here light and helpful.

Whether because it rewards the conscious mind in some subtle way, or because it rewards the subconscious for confirmist behaviors (drinking the Kool-Aid?), my experience weighs in with a resounding acknowledgement of a very long-running, largely self-sustaining system which has succeeded long after most others I have seen fail, assuming the goal included keeping things topical and helpful.

I dunno. I could be talking out of my left ear here. But it sure seems like for as long as I have been here, the environment has remained surprisingly focused, positive, and helpful.

In the words of Joss Whedon, via Capt. Reynolds -- that's not nothin'.

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[Corion]: ambrus: Yeah - I don't think the deep source dive will be necessary if things are implemented as simple as they could be :)) And hopefully I won't need (more) timely object destruction. I can update the screen at 60Hz and hopefully even do HTTP ...
[Corion]: ... transfers in the background. Now that I think about it, this maybe even means that I can run the OpenGL filters on Youtube input :)
[ambrus]: Corion: I mentioned that the unix event loop of Prima always wakes up at least once every 0.2 seconds. Have you found out whether the win32 event loop of Prima does that too?
[Corion]: ambrus: Hmm - I would assume that the onDestroy message is sent from the destructor and doesn't go through the messageloop, but maybe it is sent when a window gets destroyed but all components are still alive...
[ambrus]: Corion: partly deep source dive, partly just conservative coding even if it adds an overhead.
[Corion]: ambrus: Hmm - no, I haven't looked at wakeup intervals ... I wonder why it should want to wakeup periodically because it gets a lot of messages from the Windows message loop (on Windows obviously)
[ambrus]: (Alternately a deep source dive and then rewrite that event loop to make it better, and then as a bonus you get an idle method.)
[ambrus]: The 0.2 seconds wakeup is likely a workaround for some bug, but I can't guess what bug that is.
[ambrus]: It's been there since Prima 1.00 iirc
[Corion]: Hmmm... Weird. Maybe it needs that for doing its timers or something. Still weird.

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