|Do you know where your variables are?|
Re^4: Perl 5 Optimizing Compiler, Part 9: RPerl.org & The Low-Magic Perl Commandmentsby Will_the_Chill (Pilgrim)
|on Nov 09, 2013 at 13:30 UTC||Need Help??|
You win another brownie point! I did not strongly enough ban non-variable non-slice lvalues, the commandments have been updated yet again thanks to your sharp eye!
LMPC #20. Thou Shalt Use Scalars, Arrays, Hashes, Filehandles, & Mundane Lvalues (Variables & Slices)
LMPC #21. Thou Shalt Not Use Typeglobs, Code References, Weak References, Or Magic Lvalues (Builtins, Non-Variables, Non-Slices, etc)
I must disagree with your comment about not-using-other-people's-maybe-tied-vars, commandment #3 says not to use non-PBP code, which includes code-with-tied-vars written by either you _or_ somebody else.
LMPC #3. Thou Shalt Not Use ... Non-PBP Code ...
My previous post (Perl 5 Optimizing Compiler, Part 8: The Book Of RPerl) was made over 6 weeks ago, surely that's been enough time for your strength to return? ;-)
I think your questions about RPerl are generally answered in The RPerl FAQ, clearly linked at the very top of the Part 9 original post. Still, to answer your question specifically, the point of RPerl is to create an optimizing Perl 5 compiler. To achieve this, RPerl will initially remove all magic from Perl 5 and create a "restricted" (like RPython) subset of the Perl 5 language which can be compiled directly to C/C++ code, which is itself 100% compatible with, and equivalent to, the original Perl 5 code. This is implemented in RPerl by generating specially-crafted C/C++ code that can be fed through Inline::C(PP) and tie back into Perl 5 via XS. Once we have RPerl working with low-magic Perl 5 code, we can start selectively adding back in the magic components 1-by-1, retaining the ability to turn off all magic at any time to keep the pure speed boost of low-magic compiled code. As I've stated already, you can mix compiled low-magic code with normal non-compiled high-magic code.
To quote myself from my most immediately previous response to you, "Note, my use of the term 'magic' refers to both the specific so-named magic bits attached to Perl data structures, as well as Perl's wacky/weird/complex operations in general." You're right in pointing out that the magic bits attached to the Perl data structures are only 1 part of the "magic" that needs to be turned off to achieve massive performance benefits. This is why there are more commandments under the "Operations" section than the "Data" section.