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Re: Pointers for building Perl off of Strawberry Perl.

by dasgar (Curate)
on Jan 16, 2014 at 16:45 UTC ( #1070828=note: print w/replies, xml ) Need Help??

in reply to Pointers for building Perl off of Strawberry Perl.

I personally have not tried to build Strawberry Perl from source and therefore can't offer any guidance to help you, but one source to look for help would be the information on their support page.

Depending on your needs and limitations, you might be able to use Strawberry Perl's portable version (see their releases page) which does not need to be "installed" or maybe develop the scripts on another system and use something like pp (from PAR::Packer) to package the Perl script into a stand-alone executable. Just thought I'd toss out a few ideas on alternatives.

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Re^2: Pointers for building Perl off of Strawberry Perl.
by jellisii2 (Hermit) on Jan 16, 2014 at 17:25 UTC
    Completely agree with both: using one of the stand-alone versions is an excellent idea, but if you're deploying stuff, Par::Packer works really well. I use it on a regular basis.

    32 bit ActiveState behaves on my 64 bit Win8 machine with no problems in any step of my dev/deploy activities. I'd expect Strawberry to behave much the same.

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erix is always in favour of code-revolutions
[Lady_Aleena]: Well, right now, I"m looking at modules where I put randomness that aren't in my RolePlaying/Random dir, like RolePlaying:: Character:: Alignment that is mostly about random_alignment than expand_alignment.
[erix]: cute

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