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RE: RE: Keep the vote XPs. Don't increase vote #.

by nuance (Hermit)
on May 12, 2000 at 18:48 UTC ( #11282=note: print w/ replies, xml ) Need Help??


in reply to RE: Keep the vote XPs. Don't increase vote #. (kudra: No need to use all votes)
in thread Scalability of the voting system

I do think there should be some way for more advanced monks to have more influence. One way is of course by giving them more votes. Another way might be to have their votes count more--perhaps carry a greater chance of xp for the receipient, and to affect reputation by 2 instead of 1. It certainly means more to me if I get a vote from someone whom I respect than if I get one from the person described in the previous paragraph. Or it would, if I knew who had voted :)

I'm not sure that's a good idea though. There are some things I vote for where I'd happily spend 3 votes if I could, but a lot of the time I'm not that enthralled with the post that I'd spend more than one vote. Hmm, maybe some normal votes and some more powerful votes?

I've been thinking about this. The write up for the voting/experience system mentions the possibility that higher level users would have the ability to appprove posts, or bless others, etc.

Perhaps a system where higher level users could mark things as being either particularly good or particularly bad, would be useful. It would also be good if it was possible for the higher level user to leave a private note for the poster. They could tell you why they liked or disliked the node.

We could use small icons that would appear anywhere it presently tells you a posts reputation, to indicate a blessing or a curse. Use different icons for positive and negative markings and possibly different icons for different levels of monk. The basic idea is that clicking on the icon would let you read the comment. If you tie this into the XP system, you could have a variable chance of gaining or losing XP based on the level of monk who has marked the post. It may also be useful to make the probablility dependant on the percentage of posts a user blesses or curses (i.e. an abbott who blesses on average 5% of posts would be have a much greater chance of incresing or decreasing your experience than an abbot who blesses on average 50%).

Nuance


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