Good points.
It's just that when balancing elegance & performance & dependencies, in some cases I end up favouring the "one big regex" approach - assuming I can work around its technical limitations.
For example, in one current use-case I want to search a large input stream for occurrences of any of several "things", and extract relevant information from each match. This is not exactly a "parser" use-case (since I don't care about most of the input stream, and don't want to build a unified AST from it) but it shares some similarities.
In my prototype design (which seems to be working out fine so far), I do it by defining an array entry for each "thing" like so:
my @things = (
{ parse => qr/ regex0 /sx,
action => sub { ... } },
{ parse => qr/ regex1 /sx,
action => sub { ... } },
...
);
And then when the program starts, it dynamically compiles all of those individual regexes into a big branching one of the form:
qr{ (?| regex0 (*MARK:0)
| regex1 (*MARK:1)
| regex2 (*MARK:2)
| ... ) }sx
...and starts matching this big regex against the input stream using a sliding window approach inspired by this old post by BrowserUk.
And whenever a match is found, it calls the corresponding action function roughly like so:
$things[$main::REGMARK]{action}->();
This approach is attractive to me because:
- Defining each thing's parsing and processing code separately but closely together, provides the best kind of encapsulation IMO.
- It is efficient. Especially if each branch starts with a literal part (rather than a capture etc.) – apparently the regex compiler applies an optimization in that case which allows it to blaze through parts of the input stream with no matches.
- It is cleanly extensible - I can easily add more entries to @things.
- It has no non-core dependencies.
Each branch/thing can have its own capture groups etc, and process them in its action function.
However, if their parsing regexes need more complex quantified parts, then the advanced techniques I described above become necessary in order to be able to keep this design.
If those techniques were built-in instead of requiring scary embedded code blocks, I think I would use this kind of approach more often.
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