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Chainsaw

by Chainsaw (Friar)
on Oct 10, 2001 at 06:12 UTC ( #117915=user: print w/replies, xml ) Need Help??

XP Change - Up Coming Birthdays




PERSONAL INFO
Name Yeiner Aguirre S.
Age (Born) 30 (13/03/1978)
Location Costa Rica

Likes
  • Programing
  • Movies
  • Read(When Find Time)
  • Beach
  • TV Series and Others...
Dis-Likes
  • People that run away from the problems
  • Work on Weekend
  • College, but Finished

Some Friends Sites
You Affiliate
Softech Revolutions


Version: 3.12
-----BEGIN GEEK CODE BLOCK-----
GCS d- s: a? C++ US++ P+ L- E--- W++ N o K w+
O- M V- PS+ PE+ Y-- PGP t+ 5+ X++ R+ tv+ b+ DI+ D+
G++ e++ h+ r+ y+
------END GEEK CODE BLOCK------

Decode It!!!



God help me to see the other face of the coin.
And prevent me from accusing of betrayal those who don't think just as I do.


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[ambrus]: Corion: well Prima::Object says something like that the cleanup method will send an onDestory message and that you can't get more messages after cleanup, or something.
[Corion]: ambrus: Yeah - I don't think the deep source dive will be necessary if things are implemented as simple as they could be :)) And hopefully I won't need (more) timely object destruction. I can update the screen at 60Hz and hopefully even do HTTP ...
[Corion]: ... transfers in the background. Now that I think about it, this maybe even means that I can run the OpenGL filters on Youtube input :)
[ambrus]: Corion: I mentioned that the unix event loop of Prima always wakes up at least once every 0.2 seconds. Have you found out whether the win32 event loop of Prima does that too?
[Corion]: ambrus: Hmm - I would assume that the onDestroy message is sent from the destructor and doesn't go through the messageloop, but maybe it is sent when a window gets destroyed but all components are still alive...
[ambrus]: Corion: partly deep source dive, partly just conservative coding even if it adds an overhead.
[Corion]: ambrus: Hmm - no, I haven't looked at wakeup intervals ... I wonder why it should want to wakeup periodically because it gets a lot of messages from the Windows message loop (on Windows obviously)
[ambrus]: (Alternately a deep source dive and then rewrite that event loop to make it better, and then as a bonus you get an idle method.)
[ambrus]: The 0.2 seconds wakeup is likely a workaround for some bug, but I can't guess what bug that is.
[ambrus]: It's been there since Prima 1.00 iirc

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