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Re: Re: Essential CGI Security Practices

by Ryszard (Priest)
on Feb 02, 2002 at 22:55 UTC ( #142979=note: print w/replies, xml ) Need Help??


in reply to Re: Essential CGI Security Practices
in thread Essential CGI Security Practices

I'd like to add Subsection 1 to Peer Review. This section would be called QA.

QA - Put your code into a replication of your production environment and get a dedicated QA person to go thru' your application as if it was live on the web. A skilled QA person is a seriously good weapon to have in your arsonal.

While youre there you may as well set up a dedicated UAT to test your application as well. Keep in mind you shouldnt tell your QA 'guy' about how or what your app does as this may influence the nature of their testing.

  • Comment on Re: Re: Essential CGI Security Practices

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Re: Re: Re: Essential CGI Security Practices
by belg4mit (Prior) on Feb 02, 2002 at 23:13 UTC
    As much as I hate working with QA; partially because where I worked they often served as HCI/UI/HF, (not so) clearly when something is in testing is not the best time to redesign it; I'll have to ++.

    --
    perl -pe "s/\b;([st])/'\1/mg"

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[ambrus]: Corion: well Prima::Object says something like that the cleanup method will send an onDestory message and that you can't get more messages after cleanup, or something.
[Corion]: ambrus: Yeah - I don't think the deep source dive will be necessary if things are implemented as simple as they could be :)) And hopefully I won't need (more) timely object destruction. I can update the screen at 60Hz and hopefully even do HTTP ...
[Corion]: ... transfers in the background. Now that I think about it, this maybe even means that I can run the OpenGL filters on Youtube input :)
[ambrus]: Corion: I mentioned that the unix event loop of Prima always wakes up at least once every 0.2 seconds. Have you found out whether the win32 event loop of Prima does that too?
[Corion]: ambrus: Hmm - I would assume that the onDestroy message is sent from the destructor and doesn't go through the messageloop, but maybe it is sent when a window gets destroyed but all components are still alive...
[ambrus]: Corion: partly deep source dive, partly just conservative coding even if it adds an overhead.
[Corion]: ambrus: Hmm - no, I haven't looked at wakeup intervals ... I wonder why it should want to wakeup periodically because it gets a lot of messages from the Windows message loop (on Windows obviously)
[ambrus]: (Alternately a deep source dive and then rewrite that event loop to make it better, and then as a bonus you get an idle method.)
[ambrus]: The 0.2 seconds wakeup is likely a workaround for some bug, but I can't guess what bug that is.
[ambrus]: It's been there since Prima 1.00 iirc

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