Corion, good point about the "many nasty adjustments." Whatever system is developed, it should be simple enough that a newbie can looks at it and say "oh, yeah." There are many different factors that can be taken into account:
in reply to RE: The Good Ol' Days
in thread The Good Ol' Days
I'm sure there are others and I don't think that we should take all of these into account. But how do we consider these without making the XP algorithm a candidate for the Obfuscated Perl Contest?
- Votes received
- Votes possible
- Total number of Monks
- Total number of Monks logged in at time/day of vote
- Level of Monk that voted you +/-
- Whether or not vroom likes you ;)
Perhaps we should acknowledge the the algorithm will be complicated, but keep the XP system? People would understand a simple XP system, and might accept that the allocation of XP is a mysterious thing (anyone remember their gaming days?). The algorithm can be there for them to delve into if they're really curious (and any true Monk would be).