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RE: Higher level posts

by gaggio (Friar)
on Jul 07, 2000 at 19:59 UTC ( #21519=note: print w/ replies, xml ) Need Help??


in reply to Higher level posts

Hmmmm.
This debate is really interesting. I went to the node given by kudra and read interesting stuff there.

So I have a new idea: What about changing the weight of each vote? I mean, making a vote give more points to a Monk if it has been made by a high level Monk. To make this system reliable, we could also have a maximum number of vote that you can get from each level (e.g. 10 votes per level).

This would fix completely the problem of the number of votes increasing because of the number of users (since there would be a maximum that you can reach), wouldn't it?


Comment on RE: Higher level posts
RE: RE: Higher level posts
by PipTigger (Friar) on Jul 08, 2000 at 01:40 UTC
    The larger problem though, becomes scalability. If you make the weight of higher level users votes count for even more XP, this increase compounded by the constantly growing number of total PerlMonks all voting more and more total votes everyday, it gets to the slippery slope point where a newbie signs up, makes a great post that gets moderated to the Monsastery Gates and gets so many votes so quickly that they climb several user levels in one day. If 31 high level monks voted a ++ on a post and each of those was worth 3 or 7 XP combined with say 127 normal votes (as there would be far more total users) and you have a first post leaping right onto the doorstep of the Monk user level. It's gotta scale well with many more users and votes and still be meaningful.

    I think Shendal is right on above that we first need to evaluate what the XP system is supposed to designate (if not solely participation which includes voting). TTFN.

    -PipTigger

    p.s. Initiate Nail Removal Immediately!

RE: RE: Higher level posts (kudra: con: max votes per post, neutral: vote weight by level as % chance)
by kudra (Vicar) on Jul 09, 2000 at 01:22 UTC
    I don't think I'd care for a maximum number of votes. I think there's a big difference between getting 10 votes and getting 30 votes, for example.

    I'm not sure how I feel about changing the weight of a vote. I seem to recall having blabbed about this before.

    If the weight of the vote were dependant upon level, I think a way to do it that would scale fairly well would be to have the level affect the chance of gaining exp from the vote. An example would be having every level above friar give the current (1 in 3) chance of exp, while friar level would give a 1 in 4 chance, monk would give a 1 in 5 chance, and so on.

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